A Dreadball Blog focussing on local events and the week’s Dreadball action from Dundee Wargames Club with views from club members and players too, reviews and commentary of Dreadball rules and products.

Monday, 27 April 2015

Dreadball at the Dundee Wargames Club 23-04-2015



Dreadball at the
 Dundee Wargames Club
 23-04-2015


This week saw three furious matches 

  • The first game was a try out of a BETA team from the upcoming releases.
  • Game 2 pitted the Veer-Myn versus  Z'zor 
  • Game three as a fast paced high scoring grudge match.



Beta-Rules Test Tryout: 

As with most of our beta tryouts that we have done in the past, the base team to play against is the Trontek season one humans. The teams are both basic starter teams to keep the balance fair.

The Beta team that was chosen was the Kovoss Kryptics


Team Roster:


1x Guard with Threatening and a Strength upgrade
1x Guard with Alert and Gotcha!
2x Strikers with a Skill upgrade
2x Jacks with Stretch
1x card
1x coaching dice,
1x offensive coach 
 2mc left unspent


These are made up with proxies using MVP's that look like they would match the statistics. 

Up against the home team Kenzie's Encom Gridrunners 



The Kovoss Kryptics deployed two Jacks in front of the front strike hexes, to stop two pointers, and the Gotcha! guard in the centre of the rear strike zone, blocking the 4pt hex and able to move to face the other ones if someone came too close. The Threatening Guard, and two Strikers were deployed centrally, at least six hexes away from the enemy, ready to break forth into the opponent’s half come their turn.


The large Krytic guard takes down the opposing Striker.


A Kryptic Striker harasses the score zone



A Gridrunner Guard deals with the problem..with death

A Encom Gridrunner Jack tries his best to stop the rampaging Kryptic Guard

Rampage comtinues



Final Score 
                                   Encom Gridrunners 0-7 Kovoss Kryptics

                                                                Landslide

After Game review



 Kovoss Krypitcs Coach:


The coach came in very handy, letting my Threatening Guard smash multiple heads a turn (and smash heads he did with his two particular upgrades) or allowing one of the strikers to get the ball from an obscure location and back to the scoring zone. I felt like having a coach was a bit much, although I liked the flavour that he was the scientist responsible for the mutants.


The only set-back for the Mutants was the loss mid-game of one of the Strikers, but it wasn’t too keenly felt as I just started using the other identical one.  The team did feel a bit vulnerable as I hadn’t taken any defensive upgrades; I was especially concerned about my Guards being hit in the rear, as either being off the table for any amount of turns would have been a major spanner in the works.  In this game though, Trontek couldn’t create the leverage to remove them for even a turn (as I was hitting his Guards before they could hit me), but I would have been very worried against Teratons, Brokkrs, or Crystallans – the mutants would have been decimated.

Scoring-wise, my opponent was only able to make 1pt strikes, but was making them every turn.  I however was scoring regular 3-4 points combo-ing a striker with the Threatening Guard.  I won a landslide victory on turn 12, having missed a potentially game ending 4 point shot 2 turns prior with my 3+ Skill… It does happen. 

As it happened, I didn't use the Jacks at all, and had this been a league match, I would likely have boiled them down afterwards and picked up something more useful. Trontek’s first strike attempt was for 3pts, but it missed thanks to Gotcha and the Striker was promptly dealt with; no further attempts were made in the rear zone.

The game was never in doubt – the Mutants totally dominated, and they were not even the toughest list that can be built at present.  I felt like that I wasn’t paying a price for having the flexibility that I had in making the team.

Overall, the game felt like we were playing a virgin Trontek team against a veteran Trontek team, a team that had won all the right upgrades on their experience rolls. In fact, we estimated that the team value of the mutants if they were a Trontek team would be around 120, which is pretty unfair.

Gridrunners Coach:

My View pretty much Mirriors what has already been said. To play against the Kryptics I very much felt outmatched, it was like I was playing a mid-season league team, with many upgrades and abilities.It was tough I felt I was always on the backfoot.

As a starter team the Kovoss Kryptics seem very strong and open to abuse with too much flexibility.



You can find the beta rules HERE at Quirkworthy


Discussion on Kovoss Krypitcs


To make it more fair I would suggest increasing the basic cost of bodies for Strikers and Guards by 1 or 2 megacredits (MC).  I also feel that the cost of the upgrades needs to be looked at as there are some I would never buy and some I would buy everytime, unless they cost a bit more.
Perhaps instead of the uber-customisation of present, which seems a bit excessive, perhaps a basic stat line for a fixed cost, and a list of advantages and their linked disadvantage; if you take Gotcha!, it comes with a speed of 5+ due to the stickiness of the tentacles.  In league play, instead of rolling on the upgrade tables, you could pick a new mutation, and receive its upside and down. 


Mutant Jacks also seem to lack a reason for being; their upgrades at present just make them better generic jacks, but I would rather take a Striker or Guard, or at least a Jack that will support those roles.



  Pest Control
Gorgonzolas Versus Prf Pyms Ant-agonists

Veer-myn Versus Z'zor


The Gorganzolas


Gorganzola Guard


A Veer-Myn guard demolishes the wall of Z'zor jacks to open a path for a potential 4 point strike.


Having had enough of his striker's feeble attempts to pick up the ball, the Z'zor coach sends a more reliable Jack...

A Veer-Myn striker finds himself in a sticky situation, but manages to evade out and grab the ball!


                                                          Final Score
                                      Gorgonzolas 3-0 Prof Pyms Ant-agonists


The Grudgematch
Encom Gridrunners Versus Barr's Girder Grinders

Both teams are season one humans.These are two teams that have been knocking lumps and smashing hexes for a long time, Both coaches have played in many a league. In this game we both used starter teams.


The Gridrunners secured the Home side and set up first.   




A Grinder Striker dodges the Gridrunner Guards slam 

A first turn attempt on a three point shot. 
Success for the Gridrunners



The Arena

A Fumble!!! Ending the Girder Grinders turn

Another three points for the Gridrunners

After the end of rush Three the score was 6-0 to the Encom Gridrunners.


Revenge on the Striker


Starting to even the score,

Striker down


Score! Three points to the Girder Grinders


Face off!


More Successful strikes for the Grinders


Another strike, This now brings the Barr's Girder Grinders into the lead.

Wow! What a game, the score was going both ways. It looked to be a surefire win for the Gridrunners. The Girder Grinders had to work hard to claw the win away from the home side. At the end of the day the Visitors won.


Final Score 
                                   Encom Gridrunners 0-1 Barr's Girder Grinders





For more action with the Ant-agonists and the Encom Gridrunners checkout the  Arcanacup Major league III Ultimate final.


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