Dreadball at the
Dundee Wargames Club
23-04-2015
This week saw three furious matches
- The first game was a try out of a BETA team from the upcoming releases.
- Game 2 pitted the Veer-Myn versus Z'zor
- Game three as a fast paced high scoring grudge match.
Beta-Rules Test Tryout:
As with most of our beta tryouts that we have done in the past, the base team to play against is the Trontek season one humans. The teams are both basic starter teams to keep the balance fair.
The Beta team that was chosen was the Kovoss Kryptics
Team Roster:
1x Guard with Threatening
and a Strength upgrade
1x Guard with Alert
and Gotcha!
2x Strikers with a Skill
upgrade
2x Jacks with Stretch
1x card
1x coaching dice,
1x offensive coach
2mc left unspent
These are made up with proxies using MVP's that look like they would match the statistics.
Up against the home team Kenzie's Encom Gridrunners
The Kovoss Kryptics deployed two Jacks in front of the front strike hexes,
to stop two pointers, and the Gotcha!
guard in the centre of the rear strike zone, blocking the 4pt hex and able to
move to face the other ones if someone came too close. The Threatening
Guard, and two Strikers were deployed centrally, at least six hexes away from
the enemy, ready to break forth into the opponent’s half come their turn.
The large Krytic guard takes down the opposing Striker.
A Kryptic Striker harasses the score zone
A Gridrunner Guard deals with the problem..with death
A Encom Gridrunner Jack tries his best to stop the rampaging Kryptic Guard
Rampage comtinues
Final Score
Encom Gridrunners 0-7 Kovoss KrypticsLandslide
After Game review
Kovoss Krypitcs Coach:
The coach came in very handy, letting my Threatening Guard smash multiple heads a
turn (and smash heads he did with his two particular upgrades) or allowing one
of the strikers to get the ball from an obscure location and back to the
scoring zone. I felt like having a coach
was a bit much, although I liked the flavour that he was the scientist
responsible for the mutants.
The only set-back for the Mutants was the loss mid-game of
one of the Strikers, but it wasn’t too keenly felt as I just started using the
other identical one. The team did feel a
bit vulnerable as I hadn’t taken any defensive upgrades; I was especially
concerned about my Guards being hit in the rear, as either being off the table
for any amount of turns would have been a major spanner in the works. In this game though, Trontek couldn’t create
the leverage to remove them for even a turn (as I was hitting his Guards before
they could hit me), but I would have been very worried against Teratons,
Brokkrs, or Crystallans – the mutants would have been decimated.
Scoring-wise, my opponent was only able to make 1pt strikes,
but was making them every turn. I
however was scoring regular 3-4 points combo-ing a striker with the Threatening Guard. I won a landslide victory on turn 12, having
missed a potentially game ending 4 point shot 2 turns prior with my 3+ Skill…
It does happen.
As it happened, I didn't use the Jacks at all, and had this
been a league match, I would likely have boiled them down afterwards and picked
up something more useful. Trontek’s
first strike attempt was for 3pts, but it missed thanks to Gotcha and the Striker was promptly dealt with; no further attempts
were made in the rear zone.
The game was never in doubt – the Mutants
totally dominated, and they were not even the toughest list that can be built
at present. I felt like that I wasn’t
paying a price for having the flexibility that I had in making the team.
Overall, the game felt like we were playing a virgin Trontek team against a veteran Trontek team, a team that had won all the right upgrades on their experience rolls. In fact, we estimated that the team value of the mutants if they were a Trontek team would be around 120, which is pretty unfair.
Gridrunners Coach:
My View pretty much Mirriors what has already been said. To play against the Kryptics I very much felt outmatched, it was like I was playing a mid-season league team, with many upgrades and abilities.It was tough I felt I was always on the backfoot.
As a starter team the Kovoss Kryptics seem very strong and open to abuse with too much flexibility.
You can find the beta rules HERE at Quirkworthy
Discussion on Kovoss Krypitcs
To make it more fair I would suggest increasing the basic cost of bodies for
Strikers and Guards by 1 or 2 megacredits (MC).
I also feel that the cost of the upgrades needs to be looked at as there
are some I would never buy and some I would buy everytime, unless they cost a
bit more.
Perhaps instead of the uber-customisation of present, which
seems a bit excessive, perhaps a basic stat line for a fixed cost, and a list
of advantages and their linked disadvantage; if you take Gotcha!, it comes with a speed of 5+ due to the stickiness of the
tentacles. In league play, instead of
rolling on the upgrade tables, you could pick a new mutation, and receive its
upside and down.
Mutant Jacks also seem to lack a reason for being; their
upgrades at present just make them better generic jacks, but I would rather
take a Striker or Guard, or at least a Jack that will support those roles.
Pest Control
Gorgonzolas Versus Prf Pyms Ant-agonists
A Veer-Myn guard demolishes the wall of Z'zor jacks to open a path for a potential 4 point strike.
Having had enough of his striker's feeble attempts to pick up the ball, the Z'zor coach sends a more reliable Jack...
A Veer-Myn striker finds himself in a sticky situation, but manages to evade out and grab the ball!
Gorgonzolas 3-0 Prof Pyms Ant-agonists
The Grudgematch
Encom Gridrunners Versus Barr's Girder Grinders
Both teams are season one humans.These are two teams that have been knocking lumps and smashing hexes for a long time, Both coaches have played in many a league. In this game we both used starter teams.
The Gridrunners secured the Home side and set up first.
A Grinder Striker dodges the Gridrunner Guards slam
A first turn attempt on a three point shot.
Success for the Gridrunners
A Fumble!!! Ending the Girder Grinders turn
Another three points for the Gridrunners
After the end of rush Three the score was 6-0 to the Encom Gridrunners.
Revenge on the Striker
Starting to even the score,
Striker down
Score! Three points to the Girder Grinders
Face off!
More Successful strikes for the Grinders
Another strike, This now brings the Barr's Girder Grinders into the lead.
Wow! What a game, the score was going both ways. It looked to be a surefire win for the Gridrunners. The Girder Grinders had to work hard to claw the win away from the home side. At the end of the day the Visitors won.
Final Score
Encom Gridrunners 0-1 Barr's Girder GrindersFor more action with the Ant-agonists and the Encom Gridrunners checkout the Arcanacup Major league III Ultimate final.























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